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Folio 01 / Classes

Four classes, two weapons each, and a trait tree per weapon

The class decides your identity; the weapon decides how you actually fight. That second half is the part the studio has explained in detail, and it is the reason two players holding the same sword can end up playing completely different games.

What a weapon tree changes

Every weapon type has its own trait tree, and you spend trait points inside the Traits menu to work through it. For a Fighter, the longsword tree and the greatsword tree are separate things with separate paths, so specialising in one does not advance the other.

Most nodes are small stat boosts that carry you along a branch. Others hand the weapon brand new skills. A third kind changes how an existing skill resolves, which is the detail that matters most: the same button can behave differently depending on what you picked, so a build is not just a pile of percentages.

Because the paths branch, the studio's own example is two greatsword players who fight nothing alike. One takes the damage branch, unlocking Armor Break and converting sunder into Sweeping Slash, which strikes twice instead of once and covers a wider cleave arc. The other takes the defensive branch and picks up Pummel Strike, an attack usable while guarding that grants a damage-absorbing shield. Same weapon, opposite instincts, and the studio says both builds are viable.

Trait point costs, tree depth and respec rules are unpublished. The studio has said costs, tree layouts and which skills get alternate versions will likely change during Early Access, so treat any numeric build guide as provisional until launch.

Folio 01.2 / Class dossiers

What is on record for each class

Two of the four classes have their weapons published. For Berserker and Mage the record is genuinely blank, and this page marks that rather than inventing a loadout.

01

TWO WEAPONS

Warrior

Longsword / Greatsword

The class the studio uses to explain weapon trees. A longsword Warrior and a greatsword Warrior do not share a trait tree, and two greatsword players can still end up on opposite branches.

  • Longsword and greatsword each have a separate trait tree.
  • The greatsword damage branch unlocks Armor Break and turns sunder into Sweeping Slash, hitting twice instead of once with a wider cleave.
  • The greatsword defensive branch adds Pummel Strike, usable while guarding, which grants a shield that absorbs damage.
Warrior in ArcheAge Chronicles

Exact skill coefficients, cooldowns and parry windows are not published.

02

TWO WEAPONS

Ranger

Bow / Hatchet

The ranged class shown in the PvP footage, where the Ranger with hatchets was played by the executive producer.

  • All four classes are playable in the demo with two of their weapons.
  • Parrying ranged attacks and reflecting them back is called out by the creative director as one of the most fun parts of the duels.
Ranger in ArcheAge Chronicles

The hatchet tree contents, range falloff and projectile speeds are unpublished.

03

WEAPONS UNKNOWN

Berserker

Not yet named

Confirmed as one of the four demo classes. The studio has not yet published its weapon pair or trait tree.

  • Listed with Warrior, Ranger and Mage as playable in the Next Fest demo.
Berserker in ArcheAge Chronicles

Both weapons and the whole trait tree are unpublished. This page names no numbers.

04

WEAPONS UNKNOWN

Mage

Not yet named

Confirmed as one of the four demo classes. Intelligence is the magic attack attribute, but the studio has not detailed the Mage trees.

  • Listed as playable in the demo.
  • Talent is described as supporting magic attack, which is the only magic-side stat rule published so far.
Mage in ArcheAge Chronicles

Weapon pair, tree layout and skill list are unpublished.

Folio 01.3 / Attributes

The six stats every level feeds

Strength

Raises physical attack.

Agility

Raises critical hit chance and adds to physical attack.

Constitution

Raises HP and resistance to critical hits.

Intelligence

Raises magic attack.

Talent

Supports magic attack and lets you equip better gear without the penalty.

Endurance

Raises stamina and defense.

One point always buys one stat regardless of how high that stat already is, and the character sheet previews the change before you commit. No breakpoint maths required, which is a deliberate design choice rather than an oversight.

Source: How Progression Works in ArcheAge Chronicles, 2026-10-15 · Steam Next Fest Demo Is Now Live, 2026-10-19